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VFX Artist

Virtuos
UkraineFull-timePosted 23 Oct 2026
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About the role

Join our team of like-minded people passionate about a common goal and love for games as a VFX Artist!

  • Create high-quality real-time VFX in different art styles for combat, environments, destruction, weather, and UI.
  • Integrate, test, profile, and optimize effects for the target engine and platform.
  • Solve creative and technical issues while collaborating with art, design, animation, and engineering teams.
  • 3+ years of industry experience and a portfolio demonstrating real-time VFX in a released game or game engine.
  • Hands-on experience with Niagara, Unity VFX Graph, or comparable particle systems.
  • Ability to create effects independently from reference and concept through in-engine integration and polish.
  • Strong knowledge of real-time rendering, materials and shaders, lighting, PBR, flipbooks, masks, UV distortion, decals, and vertex animation.
  • Proficiency in creating VFX textures, meshes, and simple animations using 3D and texturing software.
  • Strong artistic fundamentals, including composition, form, silhouette, color, light, timing, anticipation, impact, readability, and visual hierarchy.
  • Ability to adapt effects to gameplay, camera distance, environment, lighting, and a broad range of art styles.
  • Practical optimization and profiling knowledge, including overdraw, shader complexity, particle count, draw calls, memory, LODs, and scalability.
  • Understanding of production pipelines, version control, naming conventions, asset structure, and task tracking.
  • English level B1+

Will be a plus:

  • Working knowledge of dynamics and simulation tools such as Houdini.
  • Scripting experience for pipeline or workflow automation.
  • Strong animation principles and an interest in both technical and artistic problem-solving.

We always welcome new, talented professionals, so we look forward to receiving a CV with a link to your portfolio!

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